![]() ![]() Next, Select your Filters drop down menu, Blur, Gaussian Blur and set the px from about 6-10px. While you technically could stop here (without the black background of course, needs to be transparent) and have a semi decent looking light, Lighting is such a beautiful and critical aspect of a game and it can completely change the mood, tone, atmosphere and many other factors of a scene so we are going to polish this up. At this point you should have something like this: Set your Foreground color to whatever color you would like your light to be then inside your Marquee Selection place your cursor in the center of the circle (sometimes slightly above), hold shift and left click + drag down slightly outside the bottom of the circle, this will fill it with the Gradient. Select the Gradient Tool, Set the type to Radial Gradient, and make it's fill type "Foreground to Transparent". Select the Elliptical Marquee tool and make a selection (holding Shift keeps the marquee uniform) of a single square on your template. Duplicate your base layer 2x (ctrl+j), Select the 2nd layer, get your Paint Bucket Tool and make the background of Layer 2 Black, this will provide a contrast for your to work with so you can visually see the fall off radius of your lights. Drag rulers onto your document from the Top and Left side rulers to set up a template like this:Įach square section will be a Light Radius, the number of segments (from Left to Right) will determine the complexity of flickering light effects (Candles, Lamps, Torches, etc.) but i'll get into that a little further down. Next go to the View drop down menu and choose Rulers. In Photoshop create a new document (ctrl + N) set the Width to 333 pixels and the Height to 484 px. You will need an image editing software such as Photoshop or Gimp (I prefer Photoshop so this tutorial will be using Photoshop images/hotkeys but just apply the same methods in a different program and you should get the same results). It's 1a.m.i've had a lot of coffee).Ĭreating the images to be used for your lights. Now, there is already a decent bit of documentation on simple things like this but again, it's spread out in bits in pieces across the web so I've created my own tutorial that shows the entire process from start to finish with added tweaks, tips, lighting practices, and methods to get the most out of simplicity (sound complicated lol. This concludes this tutorial, hope you enjoyed it and learned something new.This is my first VX Ace tutorial which simply came into fruition by not already existing and the frustrations I went through myself going over other tutorials which while not bad, were just simply lacking in information for what myself and many others wish to achieve: Simple Lighting Effects like the ones shown below. You can change the zoom and opacity settings as well as the X and Y coordinates to give the fog a different look and feel. On the Event Page under "Trigger" select Paralell Process so that the fog will loop, click okay and test. For your third "Move Picture" function change the "Time" to 600 and change the "X" coordinates to -100, this will cause the fog graphic to move back and forth.Īnd finally for your last "Move Picture" function just change "Time" to 60. For your second "Move Picture" function change the "Time" to 60 instead of 600 frames as shown in Example 3. Now copy and past your "Move Picture" 3 times, you should have a total of 4 "Move Picture" functions on your second page. Set the time to 600 frames then press okay. Next under the "Specify Directly" option set "X" to 100. Under "Composition" set the "Opacity" to 110. Under "Zoom" Select 500 for width and 500 for height. Under "Picture and Weather Effects" select "Move Picture". The next event will involve moving the fog graphic. On your second page make sure self switch A is ON under the "Conditions" tab as shown in Example 2. ![]() Then create self switch A as well as a new page. Under "Composition" set the "Opacity" to 110 to give the fog that transparent look. ![]() Under the "Display Position" select the "Center Tab". On the "Display Picture" options make sure select your fog graphic. You will need to select "Display Picture". I have supplied a fog graphic for you to use.Īfter you import your fog graphic to your pictures folder. You will need two things.ġ.) A fog graphic that has been imported into your pictures folder for your project.Ģ.) A two paged Event that will display the fog. This is a simple tutorial to show how you can create fog for your maps using RPG Maker VXAce. When I first tried RPG Maker VXAce, I could not help but to wonder why there was no options for fog in the events like in RPG Maker XP. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |